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[[File:Wall painting of the Altam cave.png|thumb|Oldest miaopiaoist representation, dated between 10AA and 50AA. On a cave wall in Miaopiaotiao. ]] | [[File:Wall painting of the Altam cave.png|thumb|Oldest miaopiaoist representation, dated between 10AA and 50AA. On a cave wall in Miaopiaotiao. ]] | ||
Miaopiaoism is the most common religion during the history of [[Flying Cats]]. | Miaopiaoism is the most common religion during the history of [[Flying Cats]]. It's a polytheistic religion based on the founding poem by [[Altam]], who unified different divinities already presents in the religions of the six root cultures of the [[Miaopiaotiao]] archipelago. Based on different interpretations of Altam writings and the importance assigned to each divinity, many variants and schools emerged in different cultures and times; each of those with very different philosophical principles and sometimes additional or altered divinities. | ||
=== History === | === History === |
Revision as of 17:08, 13 September 2023
Miaopiaoism is the most common religion during the history of Flying Cats. It's a polytheistic religion based on the founding poem by Altam, who unified different divinities already presents in the religions of the six root cultures of the Miaopiaotiao archipelago. Based on different interpretations of Altam writings and the importance assigned to each divinity, many variants and schools emerged in different cultures and times; each of those with very different philosophical principles and sometimes additional or altered divinities.
History
Miaopiaoism was founded on year 0 AA, by Altam, an erudite priest of the Maccin culture, when he lived an encounter with the two divinities that will be called Nador and Semor. He then tells a poem in which he describes the structure of the world in three planes: Akrotope, Mesotope and Bathotope; the main divinities inhabiting them are introduced with a precept giving their characteristics. It also tells the Prophecy of the Super, which gives light on magic (previously shunned by all cultures) and tells that the people will be able to give power of Super to a Flying Cat having saved all, powers granted by all those who can tame Dragons; preparing him to protect the Flying Cats for all the future. In the following years he spreads his story and educate his children using this new religion. The ten childs of Altam, expanded his word to the other cultures. They establish alliances, thus starting a period of peace Miaopiaoism is adopted by most within some years. Magic develops, the childs of Altam become the most powerful mages. The following generation is even more able, therefore the 26 grandchilds of Altam are set to tame the Dragons, as was told in the prophecy. The 26 also refine the structure of the religion, by adding Tefen and other divinities; classing all them in 11 pantheons, they also establish the story of the generation of the divinities and the world. They develop a writing system and transcribe Altam's poem, their additions and the Rules of Magic. These rules are built around the prophecy and mostly institutionalize a role of "Archimage",who are the only to have the right to tame Dragons and thus are the ones that can make a Super. The title of Archimage is inherited by a designed apprentice on death or if the Archimage chooses so. The title is represented by an intarsiated stone tablet, the Colm. The first Archimages were obviously the 26 grandchilds of Altam.
Other divinities regarded as canon by most are modified or added in the following 500 years, the last being Mien divinity of metals. At that point the growing population and divergence between cultures didn't permit a rapid spread of modifications, different schools began to appear in each culture. However they were always coordinated by a Archimage council on Miaopiaotiao every 20 years.
Texts
The most important text for miaopiaoist lore is Altam's poem, it's the founding basis of the religion.
Altam's poem(translated)
While i slept this night, a burst
waked me up,
a volcano?
maybe not!
Over the sky I looked first
at Semor.
a light, a guide
right it flew
It fought another, but cursed
was Nador
dark, hot, near eyed
free it flew
Tetrammoria linked them
magic fell,
at me it tells
what comes forth.
The world of three it was sum
one over
one in between
one under
When one worthy chosen cat,
may stand out,
mages stronger
than dragons
if all choose him. He makes that
without doubt,
peace be longer
never gone.
The text first describes the encounter with Semor and Nador, giving their characteristics. It introduces the Tetrammoria the link between divinities and reality. It then states that the beings tell something to Altam with magic, through the Tetrammoria. It first describes the world as divided in three planes, then tells the Prophecy of the Super. There it is stated that when someone worthy enough to stand out above everyone else, is chosen by all the mages capable of taming the Dragons. He can be granted powers, that will allow him to assure eternal peace.
The Precepts of the Gods is the only other text attributed to Altam (written posthumously), in which are listed the precepts for the main divinities of Miaopiaoism. The text Making of the world, attributed to the 26, structures the religion with pantheons and tells each divinity story. It introduces some new divinities and their precepts (mainly Tefen). The Rules of Magic, also written by the 26, isn't a religious text, but only clarifies the magical institutions with basis of the Prophecy of the Super; by granting a title to those who can tame Dragons and their descendants.
The Lasts Precepts from an unknown author dating back to 523AA, is the last commonly canon text, often treated as the last chapter to the Making of the world. It gives the precepts for some new divinities, and tells some additional legends.
Concepts
Miaopiaoism, separates the Reality from the World of Gods. The Divinities don't usually interfere with reality, when they do it said they touch reality, as it's the case for Altam encounter.
World of Gods
The world of gods is divided in three planes here called. The Akrotope is home to the astral divinities. The Mesotope is home to the terrestrial divinities. The Bathotope is home to the deep divinities.
The legend of Generation, tells that the Tetrammoria (the unions of the skies) and Olidar (the roots of the universe) existed intertwined before time. When they separated the Akrotope was the space touched by the Tetrammoria and the Bathotope the space touched by Olidar. The space touched by both was the Mesotope.
In the Akrotope Nador appeared alone, followed by Semor who was created by the light of the Tetrammoria. The two gods started battling, while at the same time in the Bathotope, two roots of Olidar crossed for the first time. This lead to a burst of energy making Lumiai. From one of the exploded roots Sonte was born, from the other Alikria.
Semor was distracted by the explosion, Nador hit him with a ray of heat, thus breaking and melting a part of him. Thousands of drops scattered, and together made Mildar (the stars). Mildar then looked down and saw Lumiai, creating Tefen. Ucci was born from a broken root of Olidar that was heated by Lumiai, who was slowly waking up. When the cold of Alikria met the light of Semor, it made Altilla, the wind. When the waters of Sonte where heated in the Mesotope by Nador, Mere (the rain) appeared.
Finally a root of Olidar touched a ray of the Tetrammoria, the path was followed by Mildar and Lumiai, who in the center gave birth to Smumilla. In the evergrowing branches Reality surfaced.
Then each of these early gods made theirs a part of their birth plane, creating a pantheon. The later gods (born after the generation of reality), went to one of these pantheons to claim their space. Only Olidar and the Tetrammoria don't have a pantheon and are seen as occupying all their respective planes (Batho and Meso for Olidar, Akro and Meso for the Tetrammoria)
Reality
Reality is seen as independent from the gods (in most schools), because it is protected by the branches of Smumilla. But they can control its aspects with the help of the rays of the Tetrammoria, the roots of Olidar and the branches of Smumilla. They can "pull" the world their way. When a divinity actually touches Reality, it alters it in an immutable and way. Most catastrophes are linked to such rare events, often even implicating multiple divinities.
Divinities
Plane | Name | Descriptive | Link to Reality | God of | Parents | Precept | Symbol |
---|---|---|---|---|---|---|---|
Akro | Mildar | The Star Dragon | Dragons and Stars | Thought | Semor, Nador | Do not think about stars because the stars already think about you. | |
Vir | The Night Sky | Stars | Armony | Mildar, Smumilla | The stars shine always above the world. | ||
Naha | The Peaceful Light | A planet | Peace | Search peace, peace will find you. | |||
Vanha | The Follower Light | Naha's red moon | Conflict | Naha, Asm | Conflict follows the steps of peace. | ||
Vicr | The Astral Light | A planet, Diamonds | Truth | Ucci, Lumiai | Truth is only seen at night. | ||
Girnea | The Light Disk | The large moon | Right | Your will must not matter. | |||
Allic | The Black Light | The small moon, coal and embers | Resolve | Mildar, Alp | What you want matters, do everything for it. | ||
Semor | The Guide | Sunlight | Destiny | Tetrammoria | Destiny guides you. | ||
Mieir | The Fallen | Meteors and their steel | Natural beauty | Lumiai, Vicr | Beauty guides you, do not guide beauty. | ||
Asm | The Plain | Straight lines, plains | Purity, strict morals | You must guide destiny in its line. | |||
Plir | The King | Leaders | Power | Mien, Almic | A guide is required to lead your destiny. | ||
Nador | The Dark | Sun heat and Anti-light | Free will | Tetrammoria | You only choose what to do in the ever obscure world. | ||
Osnea | The Scales | Weight | Choices, philosophy | Dwell on the choices, think what to do. | |||
Almic | The Arrow | Direction | Goal, reason | Do not loose your way, if you want to reach. | |||
Har | The Astral Fire | Lighting | Means | Sacrifices have to be made. | |||
Misn | The Rip | Holes | End, death, apocalypse | Do not car about what you do, everything ends. | |||
Tetrammoria | The Rays | Skies | Union, coordination, magic | / | Linked are the skies, linked we are. | ||
Meso | Smumilla | The Branches | Green | Nature | Mildar, Lumiai | Let the branches make everything there is. | |
Mohorin | Mother of the Oceans | Ocean life | |||||
Mir | Mother of the Earth | Earth life | |||||
Jom | Mother of the Sky | Sky life | |||||
Farex | The Forest | Trees, forests | |||||
Altilla | The Wind | Wind | Birth, movement | Alikria, Semor | The world grows in the breath of the wind | ||
Kran | The Muscle | Beaten flight | Freedom | ||||
Ambran | The Wings | Glided flight | Luck | ||||
Amil | The Sail | Boats, sails | Sailing, travel | ||||
Tox | The Bow | Ranged weapons | Speed | ||||
Trom | The Storm | Storms | Unluckyness | ||||
Vlevle | The Clouds | Clouds | Humbleness | Even clouds fall on the ground. | |||
Mere | The Rain | Rain | Death, stillness | Sonte, Nador | The future is not written in the drops of rain. | ||
Eles | The Water | Water, rivers | Growth, change of self | Smunne, Smummic | |||
Avam | The Plow | Earth | Good harvest, altruism | Mast, | Dig for everyone happiness. | ||
Telt | The Home | Houses | Security, rest | Joy is only shared. | |||
Usin | The Desert | Droughts, deserts | Bad harvest (drought), egoism | Look far for your happiness. | |||
Orim | The Hurricane | Hurricanes | Bad harvest, hate | ||||
Batho | Sonte | The Ocean | Oceans, seas | Erosion, future time | Lumiai, Olidar | The Sun rises and sets, time moves on. | |
Alp | The Cronophage | Fire | Destroys the present | ||||
Nus | The Tsunami | Tsunamis, waves | Bad future, war | Only the tsunami stops the tsunami. | |||
Smunne | The Wet Beach | Beaches, tides | Hope | Tides will carry you. | |||
Arset | The Fangs | Teeth, fangs | Fear | Alp, Antet | Bite on your thoughts. | ||
Alikria | The Cold | Cold | Progress, past time | Lumiai, Olidar | Present stays frozen in the past | ||
Smummic | The Dry Sand | Sand, snow, glass | Nostalgia, melancholy | If you stay behind, you will loose yourself in the sands | |||
Oren | The Glacier | Ice | Wisdom | In eternal ice is enclosed true wisdom. | |||
Vala | The Source | Water sources | History | Alikria, Sonte | History flows following time. | ||
Temie | The Geode | Geodes | Knowledge | Naha, Osnea | In you crystallizes knowledge. | ||
Antafem | The Shining | Gold | Artificial beauty | Ucci, Vicr | Malleable is beauty. | ||
Lumiai | The Volcanoes | Earth heat | Natural destruction and creation | Olidar | Flowing lava erases the past and makes the future. | ||
Ulum | The three cycles | Chains, ropes | Consciousness | Exist. | |||
Antet | The Eruption | Eruptions | Rage, chaos | Lumiai, Vanha | |||
Ucci | The Mountain | Mountains | Solidity, artificial creation, artisans | Lumiai, Olidar | Search virtue in existence. | ||
Mast | The Stone | Rock, tools | Tool making, farmers, health | Semor, Ucci | |||
Navat | The Knife | Obsidian, blades | Weapon making, hunters, pain | Nador, Ucci | |||
Afner | The Guard | Temples | Priests, loneliness | ||||
Mierus | The Cave | Caves, mines, steel | Miners, unknown | ||||
Mien | The Reflexion | Metals, mirrors | Blacksmiths, self | ||||
Mic | The Quartz | Crystals | Merchants,possession | Remember not to be what you have. | |||
Tefen | The Eye | Clay | Divine gaze, ductibility | Mildar, Lumiai | Do not look for what you can't find. | ||
Sder | The Veil | Fabric | Limits of the thought | Mildar, Sonte | You You can always find similarities by comparing the incomparable. | ||
Asner | The Mage | Squares | Control of magic | Tefen, Olidar | |||
Akanef | The Drawing | Drawings, paintings | Manual art | Tefen, Ucci | Everything can be made. | ||
Toflir | The Book | Books, writings | Art | Molpir, Akanef | It is not Art if it isn't a story. | ||
Molpir | The Brain | Colors | Arguments, manipulation, psychic magic | Tefen, Mildar | |||
Olidar | / |