Magic

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Magic is one of three frameworks of contextual physics, thus that ca vary between space and time. This page here is intended for Miavegr in historical times.

Nature of Magic


Magicon

Magicons are particles with a variable mass. Their mass can vary between the one of an electron and a proton. Their charge is also variable. These properties depend on interactions with surrounding particles.

The main property of Magicons is that they can keep a "memory" of previous interactions. This "memory" can impact how their properties will evolve through time. Another of thir property is that Magicons can share information through space at the speed of light without restriction.

States of Magic

Magicons can be found in five main states, Solid Magic, Liquid Magic, Gazeous Magic, Atom-Bound and Energetic Magic.

Magical Elements

Magicons can be part of an atomic nucleus. In general they form stable elements only if the mass of protons and neutrons is equal or greater to the mass of magicons in the nucleus. For each atomic-number there can be a multitude of these magical elements, called. magitopes. These elements share some of the properties of their counterparts with the same atomic number. However the presence of magicons in the nucleus can profoundly alter their interactions with electrons. The nuclear reactions necessary to the formation of these nuclei are often even more demanding than standard ones, so the heavier magical elements with a large number of magicons are very rare.

These magical elements can interact with free moving magicons and thus form magical materials. These magical material can h

Magic in living organisms

Magical elements can be part of living organisms, thanks to this magicons can be part of the physiology of this organisms. In highly magical organisms, magicons can be used to transmit information between cells or between organisms. These magical organisms can interact in exotic ways with their environment, however the availability of magical elements can limit their spread.

Use of Magic by Flying Cats


Magic can be used by conscious organisms, either by exploiting innate physiological capabilities to channel magic, or by working with magical materials thus using magical indirectly.

Physiology

Flying cats have two characteristics that help them efficiently us magic. First they have endosymbiotic Kezieken, this gives them the ability to store magicons in their "Energetic" state. Total "magical capacity" depends on the amount of Kezieken in the body. Flying Cats can access this magical potential by conveying through their claws. These are composed of a magical catalyst: a ceramic-like material that has exceptional magical-conductivity properties. Magicons are conveyed through the nervous system to the claws, the total throughput is called "magical flow". The intimate interactions between the nervous system and the flow of magicons, is the main pathway to control magic.

Magical capacity and magical flow are mostly innate capabilities of each Flying Cat. They are influenced by genetics but they both are a complex character determined by a large number of genes. They usually do not naturally vary (but they can be magically altered, even if it is a difficult process).

Flying Cats regenerate the magic stocked in their body very slowly, from the natural capture of free moving magicons by Kezieken. However they can replenish to their magical capacity by exposing themselves to high concentrations of magicons. All magicons will not be easily absorbed, they must have a "neutral" memory and low mass.

Use

Magic can be consciously or unconsciously used by flying cats. The innate use of magic is mostly null, however some flying cats can be able to do some simple magical actions from birth. However, in most cases a long training is needed for a Flying Cat to develop useful magical powers. However these powers are also limited by the fact that

Magic Culture


Flying Cats have a long history of magic use, that is structured by ancient traditions started by Altam. The Archimages built expanded these during centuries. This general framework for the use of magic spread among all flying cats.

Magic Sources

To recharge their magical capacity Flying Cats have found different kinds of Sources. A true source takes immense time, skill from multiple mages to build. Only a small number ever existed. However simpler processes can be used to collect and process magicons. To replenish their magic mages without access to other sources often meditate to accelerate the natural recharge or consume the meat of magical animals.

Sources can be connected to a Mage or in most cases, the magicons are converted to liquid or solid magic for storage.

  • Astral Sources: they collect high-speed cosmic magicons. They are collected by using a Magical-Attractor or a large parabola.
  • Geo Sources: they extract magicons from the mantle. They use expanding heat-resistant tubes to probe large volumes of mantle.
  • Pyro Sources: they extract magicons by burning under high pressure organic matter. The magicons come from the magicons found magical elements found in the Kezieken of the living organism. They are most efficient if organisms with high Kezieken quantities are used.
  • Fissile Sources: they extract magicons by fission of unstable magical elements or by their natural decay.
  • Psycho Sources: they extract magicons from active nervous systems. Some have to be physically connected to some subjects. The most effective can use memetic magic to naturally make people affected by the spell to direct small quantities of magicons to the source.

Magical Catalysts

Types of Magic

Magic is often classified in 6 main classes, each one containing multiple magic types. This classification was created by the Archimages to make sense of the vastness of possibility in Magic.

Psychic

This type of magic groups all uses related to the mind.

Memetic

Memetic magic can be used to impress an effect in an idea. The mage will bind a representation of the idea to the effect through a ritual, often an object will be marked and it has to be destroyed to stop the spell. When an individual is exposed to the magical concept, the effect will take place. The effect can be a psychological or behavioral one or anything else. Memetic magic can also be used to enhance the speed at which the wanted meme spreads through society, on the other side it can also be used to provoke amnesia and thus impede the sharing of a concept through society. This is one of the most complicated and contorted magic types, long training and high costs are often involved in the realization of memetic spells.

Spatial

Spatial magic is used to change the position and speed of object in space.

Gravitic

Magic can be used to alter, locally, the strength of gravity.

Dynamic

Magic can be used to accelerate objects. This is one of the most common and simple applications of magic. Flying Cats, often use it to fly at higher speed. It can also be used for telekinetic effects or set in motion mechanisms... More advanced spells allow for Flying Cats to "phase" through surface or even teleport long distance, even if the latter as rarely been achieved.

Energetic
Luminous

Magic can be used to produce any form of radiation on the electromagnetic spectrum.

Electric
Thermic
Plasmic
Elemental
Conversion
Creation
Fusion
Fission
Essence
Biotic

Magic is widely used to alter living organisms.

Ontogenic

Ontegenic magic allows to change the growth and development of organisms.

Morphic

Morphic magic shapes living organism. Often, the spells involve repetitive exposure of the organism to the wanted "shape". For example: a seed exposed to plants cut in a particular shape can be made to grow in that shape.

Metabolic

Metabolic magic is used to alter the metabolism of organisms. Its most famous application is lengthening the lifespan of an individual, this is one of the hardest spells and only a few mages actually achieved lifes longer than what naturally should be possible. Other applications include: induced sickness, strength enhancement, senses enhancement...

Forbidden

Some uses of magic have been forbidden by the Archimages, because of their unpredictable or highly destructive nature.

Temporal

Magic can be used for temporal manipulation. Most historical use cases were local, but some larger scale spells have been used.

Necromancy

Bringing back to life the dead is the most common kind of forbidden magic. Even if forbidden this type of magic is still relatively common.

Iterative

Iterative spells, can be uncontrollable and dangerous. This type of magic groups self-duplicating constructs and recursive spells.

Mage Orders

Mages often form Orders or various organizations, to share knowledge and collaborate to make complicated spells. Mage Orders are officially presided or at least acknowledged by an Archimage. Most Archimages have one Mage Order that they lead directly and a varying number of others that are officially under their jurisdiction, but more often than not are under control of other political authorities.

Steel Mages
Pure Mages of the East
Pure Mages of the West
Mages of the Mother Islands
Mages of the Inner Sea
Mages of the Desert
Sidergei Mages
Mages of the Eye
Eye Mages of Um
Onto-Mages of Um
Mages of the Desert